Feedback for Towns in 1.7
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Yenwood
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Hey all! We all know that a big part of the World of Minecraft experience is being a part of or creating and managing a town, and we really wanted to expand on that in 1.7, but before we do, we need to know what you guys want.

 

How can we improve the way towns work?
Do you think the current way is best?
Would you like it if towns were more autonomous?
Do you think warp rules for towns should be changed? If yes, how so?

If you have any ideas that don't answer any of the above questions, feel free to post those, too!

 

Currently users want: (this is a list to keep track of things, don't expect anything here as a feature)

More than 2 homes
Warp rules adjusted: art as an acceptable warp location, lower the requirements for towns
Towns always loaded
No hostile mobs spawn in towns

Town probation period
Cost to create town
Town chat
Town ranks [x]
Monthly reports

Falon73
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Warps

Warps are nice for special towns (nice realy nice builds) or for towns with alot of people in them.

if its just 1 nice build neh but if it has a few then it should be consideration as a art view for others to easily find and see.

I would personaly like to se may an increase instead on amount of home sets maybe 4 home points instead of the current 2 but im sure that if we got our 4 that people would be like why not 5 or 6 or 10. so i think it something maybe staff could discuss but i would personaly have been happy with 4. :)

A nice town with only one or two members building such as Savage & bunny town (nice nice builds) should be accept able for warp instead of the must have so many people living restriction. they had like 10 + homes (not crap dirt house but realy nice built houses) also difrent artsy builds to go with it.

anyhow thats my oppinion.

 

 

KorkTheBeast
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Maybe no mobs in towns,

Maybe no mobs in towns, besides grinder spots. also, could you have some towns always be loaded so small farms run with nobody there?

I will be building Falthorn Village with others in a redwood forest by an ocean because of the new fishing addons, anyone is welcome to join.

nichbal
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i lke falons idea of warps

i lke falons idea of warps for towns. another one would if someone creates a town, give them a warp to help people get tot he town for a probation period. Maybe 2 wekks, and if enough people haven't moved in, then revoke the warp until they can meet the criteria in another way, such as falons idea again.

Yenwood
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More than 2 homesThis has a

More than 2 homes

This has a very low chance of happening. 2 homes is quite enough.

Warp rules adjusted: art as an acceptable warp location, lower the requirements for towns

We are planning on changing requirements for towns, but ideas in mind involve increasing the requirement.


Towns always loaded
No hostile mobs spawn in towns
Town probation period

Towns always loaded, no because lag. The other two sound like a good ideas, though.

KorkTheBeast
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well, no mobs besides

well, no mobs besides villagers, livestock, and golems

fishtownsmichael
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An idea I would have which most people would likly disagree with is; not have just spam towns. Or towns for making a quick buck. Make a requirement of having a more community town not just a guy selling houses to make money, like what I'm trying to say is less towns more populations in towns and less dead towns. I hate seeing all these countless amounts of towns start up strong and die out because someone in town desides they want to make one. It really splits people apart. Maybe have staff managed towns and the biggest contributers to that town become mayors (maybe even voting for town mayor?)

Yenwood
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Fishtowns, we know people are asking for lower requirements and as I said, we're thinking about increasing the requirement. It would be one way to decrease dead towns. We're also thinking about including town reports, to keep our warp list clean and towns active if people want to keep their warp, instead of working for 10 people then not caring what happens after that.

fishtownsmichael
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Awesome glad to see you guys are working towards better towns :)

Falon73
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Id, like to point out, To

Id, like to point out, To many rules can ruin a gameplay to. just wanted to remind you this is a game and should be fun for all not just 1 or 2 people.

In my humble opinion, I think it doesn't mater how many towns sprout up, it was the fun and creativity behind it, that matter.

personably I'm against economy type gameplay as thats where things go down hill, (people tend to stop enjoying the normal fun of the game and think they have to get rich and only worry about finances) it would be more beneficial not to have currency at all and do on a strictly trade or here you can just have this method. but thats my opinion.

 

the more rules you create to make more order the more reality you impose on the players them self, they come here to get away and enjoy them self from their reality. and to spend time with the friends they bring or have made here.

rules are important, please don't get me wrong but there is a tipping point at which it becomes overboard. In my 40 years of gaming (ok 36 years) first four years didn't have games, anyhow the one thing ive seen kill a game run by the community was constantly trying to impose others Ideals & thoughts on to another. It is why I left my last 2 servers i played on, one of them being a prity big community that killed it self do to rules and ideals. (team9k)

I love the idea you have brought this to the readers/gamers attention, and are asking for input. I think its splendid how well the staff actually care about the players and the server it self.

:) stay safe have fun and remeber to share your toys.

tiz the best wisdom a father could share with ones child.

Sincerly Falon73

 

Yenwood
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Thank you for sharing your concerns, Falon.

Most players crave for challenge and interactivity, even in an instant gratification world like Minecraft. It isn't very challenging to grab 10 people and ask them to build houses then ask a staff member for a warp. It isn't even very interactive. Increasing the requirements and adding checks for warps will add challenge and interactivity. While owning a town may sound like fun, the more challenging it is to make it, the more rewarding (mentally) it is when you finally earn that warp. While losing the warp might be a big dissapointment, managing a town warp for a long period of time is grounds for bragging right. And we all love bragging rights, right?

We're striving for the best experience for our users and even if we're wrong - if just having a town warp, even if no one uses it, is more rewarding to the players than spending weeks of work to get it, then we can change that. We don't intend to reach the point where the game becomes unfun, (which is actually the point of this thread) but we need a limit for the users.

Again, thank you for your input. If you have any more questions/concerns, feel free to post them!

ChaosDragonfly
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No hostile Mobs in town

No hostile Mobs in town sounds like an excellent idea. Nothing worse than trying to build at night with zombies & creepers coming after you every five minutes.

 

I would like to see proper highways between towns so we can walk it instead of warping if we want to. I know we already have the railway but it only goes to a few places & I found when I tried it, that it doesn't stop anywhere, just all the way out & back.

I feel this would encourage people to explore more of the surrounding area instead of just hopping from town to town.

Jupiter_Ginger
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No hostile mobs is not as easy as it sounds. You would need an admin to come set that up on each town. So if there were tons of tons, we'd have tons of work trying to make that happen.

@falon we used to allow pretty much everyone to get a warp. However this caused our warp list to grow by so much that the file got too big. And it caused lazyness. People would request a warp for their shop when there was a warp to another shop 10 blocks away. So without the rules, we end up with hundreds of warps, and people so lazy they won't walk 10 seconds to get somewhere.

Sonardo
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Maybe I'm just uber nostalgic, but this has got me thinking back to the old Realms days, when the clans system was relatively new and everyone wanted to join a clan because of the benefits. Maybe something like that could work for towns? That is, a system where some sort of sacrifice has to be made in order to start one (other than just the materials used to build the town). A fee of some sort maybe? And a chat that connects to other town members? Basically, I'm suggesting a clans style thing but with towns instead. It would make the interaction between players a lot nicer.

Captain Goal
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^

also,

I may create a modern house town,

liquid_lightning
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Maybe we should have ranks of towns, (i.e. Settlement, Hamlet, village, town, city, metropolis) and have the benefits get better as your town gets bigger. This would solve the problem of having to go to so many different towns to deactivate mob spawning in them.

A little while ago Yenwood suggested having towns submit monthly reports just to keep the server-to-town interaction up and prevent ghost towns. This would be a good idea as well.

Lunick's old post about warp rules stated that he raised the requirements for towns so that there would not be so many warps. The lowest possible number of people in a town should be at the very least 5 if we're going for more lax town settling rules.

Falon73
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:)for the no mobs in town i

:)

for the no mobs in town i would prefer not to loose my mobs in town it makes it more fun and challenging to build when your being attacked too

but I know on another server i used to play on, people who owned a plot used to be able to Toggle mobs on & off the down side was it toggled all mobs off or all mobs on you in between so it meant no pigs no sheep no cows nothing

 

just my 2 cents.

 

as for warps I am sorry, I am used to people using common sense and not asking for a warp for everything. On the current server i have 2 Towns and 17 homes the only town i have a warp in was Swamptown I felt it was the only one worth having one. it also had the most player base, Winterfell is a town of 3 people and after the first town i stop counting my self as a player of that town.

 

I have noticed that since we built the Road system that almost connects to Clifftop from Swamptown allot of people like to travel it also mini towns have sprung up along side it. it is over 3000+ blocks give or take few hundred cause it bends in places. It was fun to build and had lots of help & donations. Personally I don't see why people haven't been trying to connect more towns using big roads on this server. My goal till i was informed that we would be doing a server wipe soon due to 1.7 update was to like all the way to spawn so new people had a semi safe path to go on till they found a place they like while also giving people the ability to find things they would normally see unless someone pointed it out to them.

 

I think in retrospect if you have 1 warp in a town already your name should not be allowed to create another warp until either you unlink your old warp.

basically each person could have 2 homes and 1 warp. maybe even set it up if a warp goes unused for more than 30days the computer automatically removes it from the list.

also maybe adding a /warp? command which would list warp places so others can find them the only 2 warps other than my place i knew of were funkytown & thekingdom.

 

 

Sorenowl8808
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Newish rules and stuff.

Id say no to stuff like no mobs in towns. game aint on easy afterall. Do like the idea of ranks though. i miss having to earn rank and grinding to constructor, which showed either dedication or the ability to exploit a glitch in the leveling system... but yes as falon said too many rules and imposed ideas is a bad thing. i also miss being able to set up several personal warps or maybe more than 2 homes... maybe 5ish would be nice. Also titan was a nice thing :) hell just bring our 1.2 serv back lol. i wanna be back at farlands :P

nichbal
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yea. I agree with not having

yea. I agree with not having no mobs in towns. If real life cities can have street lamps, why can't World of Minecraft towns. You want your town to be safer, light that baby up.

Yenwood
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If real life cities can have

If real life cities can have street lamps, why can't World of Minecraft towns.

The main difference between real life cities and World of Minecraft towns is that monsters don't spawn in real life. :)

Jupiter_Ginger
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The main difference between real life cities and World of Minecraft towns is that monsters don't spawn in real life. :)

They do. Inside of us. 

Yenwood
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(No subject)

niels
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I disagree about not having

I disagree about not having hostile mobs in villages. We're playing Survival, and disabling hostile mobs in villages just sounds like cheating to me. And like Jupiter said, it would take a LOT of work for the staff to set up

The town ranks idea sounds like great fun though, it would add more difference between villages other then "This village is in that biome and has X amount of citizens".

Also, define "Monthly Reports"?

 

On a side note, can we have creepers only destroy natural blocks? They would still make craters, but only if the blocks weren't placed down by players

Yenwood
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Silly niels, you were there

Silly niels, you were there when I was talking about them.

Monthly, village mayors/owners would submit a report about their town to see if they still qualify for a warp.

 

EDIT: Although we could keep an official town listing on the forum and use the monthly reports as a census...

niels
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Quote:Silly niels, you were

Quote:
Silly niels, you were there when I was talking about them.

I hast no memory of this conversation

liquid_lightning
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Well, you get the idea still. Right niels?

KingOfThePond
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No mobs?

Ridiculous! I barely see mobs spawn when there isn't light; I almost want the spawn rate higher! Light your place up, torching an area is part of the game! Seriously, I and many friends play vanilla world (no mods, plugins, other than some very basic ones) on our main server, and we did it on hard difficulty. Lighting up isn't bad, creepers are part of the game.

We also don't have any tp's in vanilla world. Not a big deal, because we live closer to accomodate; of course people live farther on World of Minecraft, but 2 homes is fine in my opinion.

I'm not trying to say I'm all tough and everything for living in vanilla world, I'm saying once you live there you realize you don't really need those things anymore; I used to want more homes too, but having to make roads and stuff was fun, added aesthetics and function to our houses, and made everyone living near each other closer. Since that's the case, I'd think increasing requirements for towns would make sense.

Bunny561
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Suggestions for Town Warps

I feel like too many towns are extremely close. I think there should be a limit to how close you can be. Its also, not fair for that town, becuase they may want to expand more.

I love Falon73's idea about having more than two /sethome. I like to travel and have different projects going, so that would help a lot.

As for having 10 neighbors and losing warps, because people leave to me isn't fair. Someone new lived in our town and he left the same day. That's out of my control :( I eventually got someone else to move in, because I enjoy active neighbors. 

One thing I would love to see, for moves in the future is complete towns moved. Only if they are well built. I'm excited for the move, because we started late and want to build a better town (I work with SnowBall731 and Savage_Vixen) Just thinking about another update coming again makes it feel that all the hard work will be gone. 

Shazty
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Alright. Street Lamps.

If you want your street lamps so bad, Call Minerman123ABC. If you remember him you'll understand why he's an excellent choice to build lamps... Lamps..

niels
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Maybe we should focus on

Maybe we should focus on trying to create a proper village around spawn. That way the world will basically be a large city surrounded by individual houses and small villages. If we create roads connecting all of the villages and the city together, it would look really cool (And it would be fun to just travel from village to village by horse)

Bunny561
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About Connecting Towns

I really don't want to connect my town on the move, because I rather keep expanding and making it bigger and bigger :(

niels
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Quote:I really don't want to

Quote:
I really don't want to connect my town on the move, because I rather keep expanding and making it bigger and bigger :(

With "Connecting" I mean just building roads or railways inbetween villages :P

liquid_lightning
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But if we do that what about when 1.8 (That's a scary though) Comes around and we have to go to a new chunk to use new features? That would either make roads a hinderance for new towns or just render new towns far away from spawn useless. I think we should perhaps have towns within 1000 blocks of eachother share a warp.

Snowball731
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Town requirements & warps

It doesnt matter to me how many towns are on the server.

I do not want to have my town connect to anothers because they its just make it one big city....

Town should have new requirements however, Here are my sugguestions.

No residents requirement only the creator of the town/founders.. its hard to have people move into the town for us to just get a warp its really silly... yeah lets build a house and never use it that makes sense...indecision

1. Large Market

2. Nether Portal

3. Enchantment Table & Anvil

4. Mininum of one Epic or Unquie build

5. Town needs to be 5000 Blocks away from the next town

6. Farm

Now for Warps/Sethome

I personally hate only being able to have two homes..here is why

For example: if Im traveling on the normal world and traveling in nether I wont be able to save both spots and save my home.

Home set should be moved up to six.smiley

KatnipM
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living in a village

Kork i love your idea of a town near water for fishing, i'd love to move to your town. Will it be a medival village or...? The redwood forest sounds nice too. Falon i like your ideas, and bunny im with yah about ppl moving in and out of your town. we can't control that. I love to build and ill have to get the rules on townships. When im building im the happiest. So Kork we can talk after the updates and stuff.  But see you guys after the update. :)

pointystic
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warp spacing

I like the idea of warps having to be 5000 blocks apart (or other decent distance), but also think that the town should be required to connect a road to an existing warp town in order to get theirs. That way, people have a safe way to travel between and can choose to build along the way if they want. It will also help with the sense of community by connecting everything and also allow a reasonable way for people moving in to bring along their animals, instead of starting over in each new location. People will be more invested in their new home if they dont have to totally start over each time. It would be also be cool to know that you can ride your horse from spawn all way out to whatever rediculous distance someone places the furthest town at.

Falon73
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I do believe, more /home sets

I do believe, more /home sets would allow us to run less warps, but, staff seem pretty adamant about only having 2. (not sure why)

I think the warp requirements really should be up to the staff on duty discretion? (this means get to know your staff let them get to know you. if they know your an avid builder and serious about your town project they can voice an opinion to other staff why you should get a warp)

I still think 1 warp per person per town (means if same person builds 6 towns only 1 of them 6 can have a warp.

I like the idea of maybe having set amount of blocks from a town to be accepted as a warp spot.

I don't think 5000 is a good number maybe 1000 (allot of builds can be built in 1000 block radius I don't think you realize how much that is)

options for towns that are to close for a warp for both towns why not have a bus stop spot like for warp equally distant between the towns on a nice highway that connects the two towns.

Part of SMP is Survival taking mobs out of a town isn't survival its on the road to being creative. if you don't like mobs in your town, 1) light the town up better, 2) build better walls & defenses. 3) quit playing SMP and go play on CMP.

If you have a problem with towns being to close go further out? (mushroom island had no towns or builds near it for over 7500 square block radius. I was 30,000+ blocks away from spawn and had 4-5 other biomes with in my reach.

I still think and will probly do as long as staff allow me to run major runs going from spawn in north south east & west directions for as long as i can build(with breaks to build other builds) and as long as donations for road are given(thanks everyone that helped build the major road in 1.6 server) :)

people really liked the road I have not yet heard any bad complaints. it was well lit up and had nice views with nice bridges. small houses & towns appeared along it. and it connected major towns that had warps such as Funkytown & Swamptown (almost had Cliftop 500+ blocks off from connection)

I don't think town having living members should matter for a warp if the town has massive creative builds that are epic or extraordinary or are in great locations. but on same note some of us just build well, so I think warps should ether be deactivated if not used in a set period of time? (maybe 30 days) or if the owner of the Warp isn't on for a set amount of time. and no one person should have more than 1 warp.

 

 

 

bostonwife
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I LOVE the idea of building a

I LOVE the idea of building a road to connect all the towns. Falon, i would be more than happy to help out.

mgslymen99
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A few things..

I am not a huge fan of towny but some sort of annual benefit of having a town or towns would be nice.

Town chat and maybe some sort of /warp list would be nice

 

Yenwood
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About the warp lists:The

About the warp lists:

The staff keep some private warps for things we aren't ready for users to see yet, so instead of opening up a /warp list command for the users, we just keep an official list of warps near spawn.

 

EDIT:

And about homes:

/home is intended just for you to keep your home. Due to popular demand, we let you guys have 2 homes, but that's all. /home is JUST for you to have a quick way to get to your home. That's it. It is not for holding adventure spots, although that is not frowned upon. We WILL NOT be raising it again because, again, it is only for your home. SMP means survival multiplayer, not teleporteverywhere multiplayer.

Falon73
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as for /home is just for your

as for /home is just for your home, I think, the idea that some people think having 1 home is enough, is not quiet right when your playing a fantasy game. You could have a summer home/cottage or a winter home. you could pretend your rich and have many homes. I have many homes in the game now, and well granted I enjoy my two /home sets. it would be nice for more, but I understand staffs decision on not wanting to give into the general public on this because, there are probly other things to consider about adding more /home sets that we the normal players wouldn't understand cause we don't know how the backend of the server works. Maybe it would even effect lag issues in another way. I don't know I'm not a programmer. =)

 

I can live with just the 2 /home sets (thank you for giving them to us! (= I'm used to having none on all the other servers i played on.)

as for not having a /warp (list) command, couldn't there be 2 types maybe like /warplist1(for everyone) /warplist2 (for staff) or even a recognition type command that if it checks first if person placing the command is a staff member or not before responding to a /warp list?

just some options maybe to let the backend server programmers to think about?

 

this has been a very interesting topic to discuss by the way thanks yenwood.

I truly enjoy seeing what others think about things. Even if I may not agree with their reasoning.

pointystic
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warp availability

I like the idea that you only have access to a town warp if your a citizen of the town (and only keep citizenship if you use your home at least every 30 days or so), except in special cases like a public market or artistic build warps and maybe a few additional public ones as we get farther away from spawn. This way people don't just warp in, deplete local resources and similar things, and then leave. If someone invites them with tp to look around or help with something, fine. Otherwise, if they want to be a citizen of that town, they need to invest some time in getting there. I think it will decrese the number of towns that pop up just because someone spams invites to get the requisite citizen number for a warp for "their" town. A true community based approach should have people refereing to it as "our" town. Also, as I said earlier, to get a warp, you should be required to connect your town with a road to another warp town to facilitate the type of ground movement I'm talking about as opposed to just spaming warp to get everywhere.

niels
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Quote:as for not having a

Quote:
as for not having a /warp (list) command, couldn't there be 2 types maybe like /warplist1(for everyone) /warplist2 (for staff) or even a recognition type command that if it checks first if person placing the command is a staff member or not before responding to a /warp list?

We'd need to also find a way for staff to specify if a warp is staff-only or not. I don't think its really that easy to do

Terrasina
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My Own Rambling Suggestions:

I should say that i'm a supporter of the current requirements for a town (10 buildings/inhabitants), but i understand that you guys want to improve things. I support the initiative :)

That said, i'm a little concerned about what you guys consider "stricter requirements for a warp". The only real problem i see with a dead town is shops perpetually out of stock and unnoticed griefing. Its fun to visit and explore towns whether it is a bustling metropolis, or just a small quiet town, or even an abandoned town. I'm a bit worried that the new requirements will make small, quiet towns ineligible for warp. But we'll have to see...

Maybe to be listed at *spawn* you must meet the higher requirement for towns, but smaller, *not* abandoned towns, could keep their warp, even if they don't have say, 20 people who regularly build, interact and make town contests. (Can you tell i like small, quiet towns?)

While i understand that you guys don't want to add more than 2 sethomes, i believe that if the requirements for town warps is increased, more people will have to rely on personal home warps to get to towns which haven't achieved a warp yet. In this case, i think that with even just an increase of a single home warp (to 3 homes), you can alleviate the problem with people getting to newly built towns.

I also support road building between towns! After seeing Falon's (with helpers) roads in the last map, i realized just how big a difference it makes to have physical connections between towns.

I also like the idea of warps being a set distance apart, but i also think that 5000 blocks is an unreasonable distance. I'd leave it up to the discretion of staff to decide if warps are too close together.

niels
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Quote:Maybe to be listed at

Quote:
Maybe to be listed at *spawn* you must meet the higher requirement for towns, but smaller, *not* abandoned towns, could keep their warp, even if they don't have say, 20 people who regularly build, interact and make town contests. (Can you tell i like small, quiet towns?)

If we use that Town ranking system thingy somebody came up with earlier, we could have people get a warp for their town once they reach level 2. Then once they reach level 3 they would be listed at Spawn.

Sonardo
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The problem with the idea of only having your warp listed at spawn once your town reaches a certain level is that people will flood the chat asking other users to come see their town. This might not be so bad, but over a period of time that flooding might cause good things to go unnoticed - or so I speculate.

Bunny561
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To Yenwood :)

I feel like everyone is different in how they want to build their towns, but for me I don't like to have random people bulding. I like to have a set area were we can work and make homes. We (Snowball731, Savage_Vixen, and myself)  have "smallville" as a warp and we joined the server late and its a pretty decent size now. We have a plan to make a new completely different town and I don't think it would be fair to force us to connect a road in order to get warp. However, if there's a lot of towns that want to stay near spawn and connect them they should be able too. After all that's their fun.

Only major concern I have is the neighbor issue and how some people think we should only have 1 home. A lot of people I play with that come on here daily and I can trust them as our neighbors for the warp. Only problem they also like to build and have warps too. I have a couple homes in different towns and I use them. So if we are limited to 1 home per warp then we'll be forced to add random people and you have no idea if they are going to greif or leave. 

PS: I only put Yenwood as the subject, because I believe you're the one who does the warps, not sure I'm still new and getting used to it. Thanks Bunny :D               

Sonardo
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PS: I only put Yenwood as the subject, because I believe you're the one who does the warps, not sure I'm still new and getting used to it. Thanks Bunny :D  

Any staff can create warps, which is why we have to have a set prerequisite for warps as people were asking one staff member for a warp, then going to another staff member if they got denied.

Jupiter_Ginger
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Only having 2 homes encourages people to live in a popular town, instead of out in the middle of nowhere. If you live in a town that's big enough to have a warp there, you don't really need to set your home at that house. If you had tons of homes, everyone would be so spread out all the time that they might as well be playing singleplayer, and also the server would become even laggier.

niels
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I don't even know what people

I don't even know what people would use a third home for. When I played legitly I used my two homes to get around in my castle (One at the top floor, and one at the bottom floor :D)

Yenwood
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Any staff can create warps, which is why we have to have a set prerequisite for warps as people were asking one staff member for a warp, then going to another staff member if they got denied.

I manage the warps listed at spawn. Strictly speaking, I'm in charge of the warps heheheh.

I was thinking of the idea of town ranks and Niels' idea. I thought up of a little scoring system for towns. Each member of the town (with a house) will give your town 3 points. Each empty plot in your town will give it 1 point.1 Every week your town has existed (going off weekly reports) will give it 1 point. The rank of the town is depending on the amount of points it has. Example:

NamePoints
Settlement5
Village10
Town20
City35
Utopia50

Every town would eventually build up to Utopia rank. pls note none of this is official and numbers may change at any time and the entire idea itself may be scrapped in favor of another

 

 1Not including filled plots, which will give you 3 points if there is a house on it and a person living in it. May be scrapped because most players favor a free-plot system, choosing where they live within a city.

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Personally I prefer the come

Personally I prefer the come as you go expression, basically let it be up to the staffs discretion(though this opens up options for manipulation. ie one staff says no go to the next till one says yes)

But I don't mind trying the rank system. =)

Though I don't know if you should go by plots, mostly cause towns like swamptown had no designated plots, leaving the size of builds up to owners of plots (also swamptown doesn't allow land claims)

But no matter what staff decide can we get with the back end people to try to make a list command for warp instead of doing it at spawn would make things simpler and all warps could automatically be added to list instead of having to put them in manually saving time for staff to do other things. and making quick look ups even more simpler. (again this could be set up to recognize if member is  staff or not to with hold private staff warps)

niels
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@Yenwood's Gigantic Wall of Text

That is idea is nice and all. But how are we going to manage it?

Yenwood
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That is idea is nice and all.

That is idea is nice and all. But how are we going to manage it?

 

weekly reports

wolftone1916
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...

Well, I know I've been wanting it so towns can pvp each other :3 would make making a town funner. Would make it so players could activate pvp, and towns could battle. I think that would make things a bit more interesting on the server. On the old World of Minecraft, we would just simply activate pvp or not. The players choose whether or not they pvp. 

To me, this adds a fun playing concept. Where I make a town to prevent enemies from getting in, and can barter with other towns and such, make treaties, so on and so forth...Would make the market concept better, as towns would HAVE to barter, or gather their own supplies, and would have to make deals and alliances with other towns...

niels
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Quote:Well, I know I've been

Quote:
Well, I know I've been wanting it so towns can pvp each other :3 would make making a town funner. Would make it so players could activate pvp, and towns could battle.

Blast the gates!

Although this would be really fun, we might need a bigger userbase for that

Sonardo
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I'm gonna be that guy and point out that on the old server the /pvp on command didn't work. :P

mgslymen99
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I remember MrSnow once said that World of Minecraft wil advertise once it is

up to his standards...

 

Maybe if there is advertisement then more people could join and we could have a pvp type town system.

niels
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Quote:Maybe if there is

Quote:
Maybe if there is advertisement then more people could join and we could have a pvp type town system

Yeah, I think Wolf is working on it

xEl33tistx
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town ideas

I'd like to see a town-sized area reserved near spawn in the new SMP and have a town-building competition in CMP. The winner then gets his or her town placed in the reserved area and they get to sell their plots or houses in this highly desirable area as a result. 

 

Also, I'd like to see towns require a certain number of UNIQUE tenants, rather than having ten towns with the same ten members each getting a warp. 

 

Finally, I think that town rules should be set server-wide, instead of rules varying town to town. There are some towns where the rules are just ridiculous. (one person living in a house, for example)

I'd also like to see a more organized effort to build a city around the spawn area with a grid of roads and different themed districts where people could build houses within the theme. I think these roads should be in place when the maps open with themes designated (I'd be willing to work on that project) so that people can build within the structure. If not, random builds around spawn will make the idea impossible.

mgslymen99
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OOh!I would be happy to help

OOh!

I would be happy to help out with some sort of spawn city!

I really like the idea of districts as well.

liquid_lightning
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With the spawn city as capitol, we will take two players from each district and force them to fight to the death.

CK_JSRF
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Start Out with stuff

Hey guys I was just giving a suggestion that people should start out with Armour, Tools, Food, and a Guide (Book), and start off with $500 - $1000 in the server. smiley 

This will help unexperinced ( <------- IDK if i spelled that right XD, BARE WITH ME!) minecraft players, they get to start out with the stuff they need, pretty much a boost, also there should be a market so lots people may get stuff from there that others don't have, to over priced, etc. 

PLEASE THIS WILL HELP EVERYONE OUT! (My opinion for SMP)

THIS WILL MAKE ME AND OTHERS SO HAPPY THX CX

FOR SMP!

 

niels
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Quote:Hey guys I was just

Quote:
Hey guys I was just giving a suggestion that people should start out with Armour, Tools, Food, and a Guide (Book), and start off with $500 - $1000 in the server. smiley

Disagreed. I'm pretty sure every new user that joins our server has atleast some experience in the game, and if they don't we've got plenty of helpful staff and users running around to help everyone. Giving them items just makes the game even easier then it already is

Savage_Vixen
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Towns

I dont like the idea of having staff build the towns no offense to the staff. My small group likes to build nice towns and we have plans already to make a really big town in 1.7 with lots of art and different type of houses for ppl. The town we currently have we built and didnt charge anyone anything to move into one of our houses. I really hope they still let us build a town because we have some really big plans and are super excited about it!!!!!

ssfdre38
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to be honest, i think dont do warps to towns, let them use /home for it. the amount of people asking for waprs is just too much when i do get on and it does get annoying

Artbot
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This is a really long thread ._.

Jupiter_Ginger
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@Savage_Vixen

Even if staff do make towns, that won't stop you or your friends from creating other towns of your own.

liquid_lightning
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Would we have the staff's word that they would build the towns without any WE or creative mode or any other doodleybops?

Jupiter_Ginger
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Nope.

mgslymen99
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Personally,

I could care less about what staff does with creative mode. I simply enjoy checking out cool builds.

Miles McKrocketz
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Awesome town idea

ok, i don't have time to read the others to see if this was already posted, but here is my idea:

1) To officially make your town a "town", you have to make 1-2 roads either connecting to another town, spawn, or a listed landmark. at the start of every road, you have a button to "fast travel" you to the end, but if you have animals, you can take the road. This can significantly help people who are leading animals so they have a safe and direct path to get to the location at hand.

2) An island concept. the world will be filled with infinite large sized islands, people can claim areas on the island. Make small paths, or make a warp boat. The warp boat will have command blocks for Fast Travel so the person can ride their way there. while this wont help people with animal moving, it is still an interesting way to do things.

feedback will be appreciated, i want to hear an honest opinion about these ideas.

Yenwood
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infinite large sized islands

Those are called continents.

liquid_lightning
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One other idea

Plots in towns tend to not be too expensive and town upkeep can take a long time to do. What if town owners got some sort of benefit like a weekly pay?

TankJM87
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homes

I haven't been here too long but I never had a problem with just the two home sets. I like being away from everyone and having room to do my own thing, but interacting with other players was never a hassle. I used one home for my home and I used the other for my mine. Being able to teleport to spawn, the different towns, and even other players was more than enough to get me anywhere I wanted. I don't want to be the bad guy, so don't get me as trying to spoil an idea. It can also be added to have more homes and players choose not to use them if you prefer to keep that challenge for yourself.

Quake_Enhanced
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We should have more themes as towns.

For example:

Medieval

Modern 

Classic

Farmville

Fishing towns

And more.

iamthemeeper
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well..

I am not sure I am sold on the no mobs in town bit. I mean you guys are already making the creepers not blow things up right? Then it should be each towns responisbilty to be well lit and well defended ( aka walls ect.)

What I want to know is if we are going to have a better market system than in 1.6 it was almost nonexistant!? Maybe have a warp at the start for towns that have more than 20 people in them or something.

Just some ponderings....

iamthemeeper
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hey good idea yenwood!

You could also make town owners pay like a rent too :)

DubstepRod
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I've read the posts and i

I've read the posts and i love most of the ideas, but some are too much :). These are just my thoughts.

-Keep "Sethome" amount to 2, having more than that is too much.

-Having a monthly report of each town to check if its still eligable to keep the warp is a good idea, to remove inactive towns from the warp list.

-Ranked towns would be nice, shows off how well the town is developing, and how well everyone is working together.

-No mobs in a town would be too much of a hassle for staff, and is kind of cheating. Just keep the place well-lit!

-Ability to ban certain players from using the warp to your city, not sure if this has been implimented already.

-Roads and railroads connecting towns is okay aslong as both towns agree. But they should definately not be mandatory.

-Players should be allowed to ask for flatland in a certain spot from staff to start their town.

-A player shouldn't be able to manage or own more than two different towns.

-A town shouldn't be built anywhere near 1000 blocks in any direction of towns, unless they have permission from the owner of that town. Player's shouldnt build anywhere near towns either, without that town's permission, and even if the area is uncliamed.

-Need to have a different variety of tournaments, not just creative mode buildings. A tourmanent of the best looking or organized town, maybe? And other future tournamets, such as most ghasts or creepers killed, or most gold or diamond ore mined, ect.

-As for requirements to make a town official and get a warp, i'm not too sure. 10 players with a built house in the area would normaly make a town and get a warp, but most of the time these people are not even active, and/or do not visit the town at all. Perhaps something like a weekly upkeep or goal of sorts to encourage others to pitch in and help out in town would encourage players to be in their towns more often. I think a town should be like a clan, where they all help each other out and cooperate.

Basically, for a warp, the town should just have this:

  •  5 Active players with built, furnished homes in the area.
  • A furnished marketplace with atleast 3 different stocked shops, doesen't have to be big, atleast 5 chests per shop.
  • Weekly Reports on how the town is doing, aswell as cooperation in the town.
  • Some kind of weekly upkeep or goal would be nice.
  • A few community buildings other than the marketplace, here are some for example:
  1. Farming area, with Wheat, Carrot, Potato, Sugar Cane, Cocoa Beans, Cactus, Melons, and Pumpkins to harvest.
  2. Tree farm area, with different classes of trees to chop, and replant afterwards.
  3. A Lake or Beach, could serve as a nice scenic fishing area.
  4. Quarry, which can be an organized area underground for public mining, or a cobblestone generator above ground.
  5. Crafting Area, with crafting tables, furnaces, brewing stands, enchanting tables, and anvils for public use.
  6. Library, could be a place to read books created by other players, or publish your own. ( I know i'll be building this in 1.7.2 c: )
  7. A gathering area, which can simply be a nicely decorated area where the warp will be placed, a platform, or even a town hall.
  8. Inn or Restraunt, a place to let players get a few spare food or potion drinks, why not?

And many more interesting, decorative, or roleplaying builds. I'm sure you all have cool ideas.

Phew, long list. And i'm hoping to build an organized, cooperative city later on in 1.7.2

 

AngryIgor
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This can be done

Juat dont have towny and all else is fine but Yenwood i have seen the admins have some thing where they sell plots of land just by putting up a sign and they gain the money like that. Is it possible to look into this for players? Thanks

AngryIgor
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Also

Also from reading all the stuff somebody back me up that so many rules will lead to arguements.It should be kept clean and orderly, not so strict. Towns usually are a hastle for most servers, they lead to conflict, disagreement and banning, but World of Minecraft has a great way of handling them. Lets keep it that way. Mobs not spawning should be an option... But that would be boring i agree. Besides that keep the system the same. It was totally fine.

Prodigy0114
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we need to know what you guys

we need to know what you guys want.

I don't know if im a part of we, but this is what I think. Allow mobs to be everywhere... I never even seen 5 mobs together and plus i'm sure everyone can afford iron armour and a iron sword. And towns uh maybe just allow warps to towns like /warp eva from a long time ago that was all nice, big and well coordinated. Oh and to end maybe you should instead give warps to big shops like the one Selzor, don't remember the name, and I had. :) yes