Redstone -A nearly inescapable trap, can not even starve to death
So this trap is a modification on sethblings design(although at the time of building I hadn`t seen his video). It keeps you trapped with nearly no way out and no way to die
Atm it only works if the trapped user does not have an efficiency 4 or better pickaxe, would love any suggestions on how to improve it so they can`t even get out with one of those. Was thinking in 1.8 could use the new underwater boss to make the trapped player mine slower which would solve this problem and make the trap very inescapable.