client crash - possibly texture ram
Ok so this has started to happend for a while now, everytime I open up World of Minecraft client the game crashes as soon as I get in. I've done some testings and found out this only happens when render distance is on far. I'm thinking its due to ram allocation not being enough or that the texture ram is crossing and crashing as theres too much on-screen
any help would be great thanks :)
oh and my desktop specs:
OS: Win7 6x4
Ram: 4gb ddr3 1066
gpu: 5770 stock clocks
cpu: 955 x4 3.2ghz
res: fullscreen 1920x1080
mb: ga ma790xt
Java: latest
Framenet: latest
WoM Client: 1.8.8
WoM Coins: 2
does anyone have any suggestions? I looked up creating a RUN.bat file and having it so World of Minecraft ran at 1024 mb ram but the client simple crashes to a black screen if running the .bat