Fall of an Empire - 100 Slot Racial Roleplaying Server
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mixxit
WoM Member
Members
WoM Member: 458497
WoM Coins: 2

IP: play.fallofanempire.com:25565

Quality RP for 10 years!

Join us for a massive Server Restart/ Regrowth Feb 7 2017

Over 3000 items, quests, spells, dungeons you name it! Completely custom code for most of our features

Be a Keladun (Dwarf) at the beginning of Solinias long and proud History!

The Keladun are the shorter dwarven cousins of the Valderain and inhabit the northern mountains

Their city is a vast underground network of tunnels and hollowed out caves which suit their need for security and desire to extract the many jewels and metals from deep in the earth

The Keladun worship the Gods of the Earth and many walls of the city are covered in runes of prayer to their lords, their temples twinkle with bejeweled lights displaying the finest of their finds from the bowels of the earth

Their underground tunnels serve the other races well as secure trade routes, particularly due to the dwarven redstone creations like their under ground train network

The dwarves are hardy fighters from years of combat underground with the Gobel which occasionally break their way into the dwarven cities, therefore many older areas of the under ground city have been rebuilt over time.

Many areas of the underground city have also been purposefully collapsed following gobel swarms, so many parts of old cities have are covered in cobwebs and not been visited in centuries

THe main overground entrance to the Keladun Capital is a gigantic stone entry way with Keladun warrior statues and a vast defensible wall. This area is known as the Commons district where potentially untrusted outside races can come to trade with the many diamond and gem merchants

The Keladun also have many overground forts to defend trade routes in their kingdom, these small but defensible structures are usually guarded by a small band of Keladun Knights

Safe, Moderated, Whitelisted Server!

Please sign up on on our forums at www.fallofanempire.com

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Sarcof
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Contributor
WoM Member: 366974
WoM Coins: 199
Quick Question!

Will this be in SMP or Classic?

mixxit
WoM Member
Members
WoM Member: 458497
WoM Coins: 2
Patch Notes 2017


* Added hitpoints above players head
* Fixed an issue with the /factionstanding command
* Added spell crafting items to mob loot tables
* Adjusted the way skill limits are looked up
* Player party chat will now show hp,mana and IC name
* Added a player party window
* Players out of range of the group should be able to gain experience on mobs they have killed
* Stationary adventurers should now be able to meditate with /trance
* Players will now gain experience when earning quest flags
* Mm event management to make spawn group entities observe their spawn rotation
* A sweet toothed Keladun Guard is looking for something to eat - Durkin
* The residents of Qylia are slowly learning to use profession abilities
* Due to the issues with the trade network, Morheim is now interested in purchasing home grown crops from players
* NPC bow damage is now affected by their level
* NPCs will no longer take damage from their allies
* Clan Grimrock is now explorable
* Added new admin commands listloottables, listlootdrops,
createloottable, createlootdrop, addloottablelootdrop, addlootdropitem,
viewloottable, viewlootdrop
* Added 40 new items and spell drops
* Rolled back mythic mobs to 2.6
* Replaced mythicmobs faction system for our own more efficient aggro system
* Added some new debug commands
* Forgotten citizens now drop loot
* Made some improvements to soliniacore
* Fixed an issue with factions that was preventing npc loot from dropping
* Fixed an issue where mobs were respawning instantly
* Added a new area (not yet public)
* Forced mobs to not despawn on distance (this may affect performance a bit until we get a patch from the mm devs)
* Trees are no longer scribing spells for players
* The max height build has been corrected
* Some walls have extended in player build areas
* Some further performance improvements
* More performance improvements
* Added a new LocalOOC channel (/ch) and /looc command
* Fixed some NPEs for npc lookups
* Reduced some lag caused by getChunkAt
* Removed all code related to COMMON tongue - Mixxit
* Made some items show as Quest items instead of worth - Mixxit
* Added a beastiary to the website - Mixxit
* Enabled RP Mode - Mixxit
* Default language is now set appropriately - Mixxit
* TramblDeepockets seeks further aid from those willing - Varenir
* A butcher is running out of supplies in the morheim market - Varenir
* New lost items have been unearthed around Qylia - Mixxit
* Corrected an issue where bones were marked as quest items
* Adjusted the spawning
* Corrected a bug with the Arcanist questline
* Added skills to some mobs
* Adjusted loot drop rates
* Added some new item drops
* Mobs experience reward should now take their mob level into account
* New looted and purchased bows should no longer have a melee damage level associated with them
* The Lorekeepers are now accepting new Arcanists into their order
* The elemantals have now recovered their armour from the goblins
* The Jeweled Crown has cleaned it's beds and customers are once again able to use them
* Added Tier 1 Knight armor for GoblinWarrior - Tallstrength
* Added Tier 1 Exarch armor for GoblinShaman - Tallstrength
* Added Tier 1 Hunter armor for GoblinCaveRunner - Tallstrength
* Added Tier 1 Arcanist armor for ForgottenElement - Tallstrength
* Fixed flagging issues with exarch questline - Mixxit
* A new scribe has visited Kalgars Rest with some rare spells – Mixxit
* Changed the way mob health and damage is calculated – Mixxit
* The server allocated ram was changed from 2gb to 8gb – Mixxit
* Made changes to the way spawn groups initially spawn in chunks – Mixxit
* Made most admin commands now usable from the server console – Mixxit
* Mobs can now have a race and profession (future purpose) – Mixxit
* The residents of Kalgars Rest have returned from their holiday – Mixxit
* The goblin raiders of Grimrock have fashioned themselves some new clothes – Argo
* Exarch Baelin now has some free time to accept new members into the priests guild – Mixxit
* Some magical walls that were preventing access to certain areas have been removed – Mixxit
* Fixed an issue where item handins couldnt reward new classes – Mixxit
* Added Tier 1 Knight armor for GoblinWarrior – Tallstrength
* Added Tier 1 Exarch armor for GoblinShaman – Tallstrength
* Added Tier 1 Hunter armor for GoblinCaveRunner – Tallstrength
* Added Tier 1 Arcanist armor for ForgottenElement – Tallstrength
* Fixed flagging issues with exarch questline – Mixxit
* NPCS will now call for aid from their brothers if they share the same faction
* Some administrative commands have got more informative
* Adjusted the way npcs spawn
* Add some flavour npcs
* An additional Goblin Priest has come to assist the Greenskin clan
* Fixed an issue where speaking to a merchant with stacks of soliniaitems would cause a client to disconnect with a json error
* Warg bones are now found more favourable by merchants
* Non-classed players now have a maximum level of 10
* Players will now keep their levels when changing class
* Shop listings should now show a clickable link
* Some rare drop rates have had their chances increased by 4
* Quest steps now can use the ‘triggernoflag’ option to only trigger if a player doesn’t have a specific flag
* Quest steps can now award a player a class
* Quest steps can now require that a player has a specific level of positive faction with the npc’s defined faction
* Mobs with a faction that you are at level of SCOWLING or THREATENING will now attack on sight within 25 blocks
* Added /factionstanding command
* Added new Item creation tools for generating better statted class gear
* Fixed an issue where mobs would aggro without line of sight
* Added health potion to vendor / added support for custom potion items
* Adjusted Player No Entry zones
* Added Vale of Thaal region
* Added Silverlight Village region
* Added some new boundaries
* Fixed issues with NPC disguises
* Added npcedit option upsidedown
* Changed the way invisibility is applied to mobs
* Added /changespawngrouploc
* Added /copynpcsettings
* Added some new spawns/scenery
* Updated core libs to 1.11
* Added dynmap play.fallofanempire.com:8123/#
* Assigned abilities to Knight, Hunter, Arcanist, Exarch
* Renamed campaign2 to world
* Migrated spawngroups
* Updated website to filter out old classes
* Migrated Campaign2 to live server
* Migrated Campaign2 database to live server
* Add new class support to web services
* Added class hp and skill benefits to soliniaplugin
* Completed work on NPCBuy and NPCSell
* Added support for selling non-soliniaplugin items
* Added support for stacks of items
* Migrated creation calls to Entity classes
* Added merchant list container creation
* Added checking that merchant list containers exist
* Added caching for merchant lists and their items
* Added functions to retrieve merchant list items
* Added new commands /AddMerchantItem, /CreateMerchantList
* Updated EditNPC to check assigned merchantlist exists
* Added worth to items
* Added merchant lists to npcs
* Added merchant list definitions for items
* Added shop npc dialogue interaction
* Added stub for npcbuy and npcsell
* Refactored SoliniaData

* Added hitpoints above players head
* Fixed an issue with the /factionstanding command
* Added spell crafting items to mob loot tables
* Adjusted the way skill limits are looked up
* Player party chat will now show hp,mana and IC name
* Added a player party window
* Players out of range of the group should be able to gain experience on mobs they have killed
* Stationary adventurers should now be able to meditate with /trance
* Players will now gain experience when earning quest flags
* Mm event management to make spawn group entities observe their spawn rotation
* A sweet toothed Keladun Guard is looking for something to eat - Durkin
* The residents of Qylia are slowly learning to use profession abilities
* Due to the issues with the trade network, Morheim is now interested in purchasing home grown crops from players
* NPC bow damage is now affected by their level
* NPCs will no longer take damage from their allies
* Clan Grimrock is now explorable
* Added new admin commands listloottables, listlootdrops,
createloottable, createlootdrop, addloottablelootdrop, addlootdropitem,
viewloottable, viewlootdrop
* Added 40 new items and spell drops
* Rolled back mythic mobs to 2.6
* Replaced mythicmobs faction system for our own more efficient aggro system
* Added some new debug commands
* Forgotten citizens now drop loot
* Made some improvements to soliniacore
* Fixed an issue with factions that was preventing npc loot from dropping
* Fixed an issue where mobs were respawning instantly
* Added a new area (not yet public)
* Forced mobs to not despawn on distance (this may affect performance a bit until we get a patch from the mm devs)
* Trees are no longer scribing spells for players
* The max height build has been corrected
* Some walls have extended in player build areas
* Some further performance improvements
* More performance improvements
* Added a new LocalOOC channel (/ch) and /looc command
* Fixed some NPEs for npc lookups
* Reduced some lag caused by getChunkAt
* Removed all code related to COMMON tongue - Mixxit
* Made some items show as Quest items instead of worth - Mixxit
* Added a beastiary to the website - Mixxit
* Enabled RP Mode - Mixxit
* Default language is now set appropriately - Mixxit
* TramblDeepockets seeks further aid from those willing - Varenir
* A butcher is running out of supplies in the morheim market - Varenir
* New lost items have been unearthed around Qylia - Mixxit
* Corrected an issue where bones were marked as quest items
* Adjusted the spawning
* Corrected a bug with the Arcanist questline
* Added skills to some mobs
* Adjusted loot drop rates
* Added some new item drops
* Mobs experience reward should now take their mob level into account
* New looted and purchased bows should no longer have a melee damage level associated with them
* The Lorekeepers are now accepting new Arcanists into their order
* The elemantals have now recovered their armour from the goblins
* The Jeweled Crown has cleaned it's beds and customers are once again able to use them
* Added Tier 1 Knight armor for GoblinWarrior - Tallstrength
* Added Tier 1 Exarch armor for GoblinShaman - Tallstrength
* Added Tier 1 Hunter armor for GoblinCaveRunner - Tallstrength
* Added Tier 1 Arcanist armor for ForgottenElement - Tallstrength
* Fixed flagging issues with exarch questline - Mixxit
* A new scribe has visited Kalgars Rest with some rare spells – Mixxit
* Changed the way mob health and damage is calculated – Mixxit
* The server allocated ram was changed from 2gb to 8gb – Mixxit
* Made changes to the way spawn groups initially spawn in chunks – Mixxit
* Made most admin commands now usable from the server console – Mixxit
* Mobs can now have a race and profession (future purpose) – Mixxit
* The residents of Kalgars Rest have returned from their holiday – Mixxit
* The goblin raiders of Grimrock have fashioned themselves some new clothes – Argo
* Exarch Baelin now has some free time to accept new members into the priests guild – Mixxit
* Some magical walls that were preventing access to certain areas have been removed – Mixxit
* Fixed an issue where item handins couldnt reward new classes – Mixxit
* Added Tier 1 Knight armor for GoblinWarrior – Tallstrength
* Added Tier 1 Exarch armor for GoblinShaman – Tallstrength
* Added Tier 1 Hunter armor for GoblinCaveRunner – Tallstrength
* Added Tier 1 Arcanist armor for ForgottenElement – Tallstrength
* Fixed flagging issues with exarch questline – Mixxit
* NPCS will now call for aid from their brothers if they share the same faction
* Some administrative commands have got more informative
* Adjusted the way npcs spawn
* Add some flavour npcs
* An additional Goblin Priest has come to assist the Greenskin clan
* Fixed an issue where speaking to a merchant with stacks of soliniaitems would cause a client to disconnect with a json error
* Warg bones are now found more favourable by merchants
* Non-classed players now have a maximum level of 10
* Players will now keep their levels when changing class
* Shop listings should now show a clickable link
* Some rare drop rates have had their chances increased by 4
* Quest steps now can use the ‘triggernoflag’ option to only trigger if a player doesn’t have a specific flag
* Quest steps can now award a player a class
* Quest steps can now require that a player has a specific level of positive faction with the npc’s defined faction
* Mobs with a faction that you are at level of SCOWLING or THREATENING will now attack on sight within 25 blocks
* Added /factionstanding command
* Added new Item creation tools for generating better statted class gear
* Fixed an issue where mobs would aggro without line of sight
* Added health potion to vendor / added support for custom potion items
* Adjusted Player No Entry zones
* Added Vale of Thaal region
* Added Silverlight Village region
* Added some new boundaries
* Fixed issues with NPC disguises
* Added npcedit option upsidedown
* Changed the way invisibility is applied to mobs
* Added /changespawngrouploc
* Added /copynpcsettings
* Added some new spawns/scenery
* Updated core libs to 1.11
* Added dynmap play.fallofanempire.com:8123/#
* Assigned abilities to Knight, Hunter, Arcanist, Exarch
* Renamed campaign2 to world
* Migrated spawngroups
* Updated website to filter out old classes
* Migrated Campaign2 to live server
* Migrated Campaign2 database to live server
* Add new class support to web services
* Added class hp and skill benefits to soliniaplugin
* Completed work on NPCBuy and NPCSell
* Added support for selling non-soliniaplugin items
* Added support for stacks of items
* Migrated creation calls to Entity classes
* Added merchant list container creation
* Added checking that merchant list containers exist
* Added caching for merchant lists and their items
* Added functions to retrieve merchant list items
* Added new commands /AddMerchantItem, /CreateMerchantList
* Updated EditNPC to check assigned merchantlist exists
* Added worth to items
* Added merchant lists to npcs
* Added merchant list definitions for items
* Added shop npc dialogue interaction
* Added stub for npcbuy and npcsell
* Refactored SoliniaData