Grand Theft Auto meets Morrowind
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Torhque
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I just want to spread the word as fast as possible as there are only 6 days left for funding.

Watch their Kickstarter pitch video (and the Combat Explained video) This RPG looks very interesting, please help spread the word if it's not too much trouble.

*** Keep in mind that they do not have an Animator which explains the drunken sword-fighting. Also, the game was develeoped by the 5 devs thus far while all of them having full-time jobs.

http://www.kickstarter.com/projects/1473965863/sui-generis

Torhque
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Their Kickstarter doesn't

Their Kickstarter doesn't really do the game much justice since a lot of the information is hidden behind links and their forum.
I thought I'd post a few points that made me interested in hopes that it'll draw more of you in (:

Character:
- You do not choose from preset body types but rather between extremes of lithe, muscular and heavy.
- Skills are never required to grant a proficiency in using equipment but only in improving the character's effectiveness with it.
- All equipment can be used without artificial requirements.
- There are also no health points but simply resistance to various forms of damage which may be partly natural and partly conferred by equipment and various effects.

Combat:
- Every attack is chosen out of a set at random, and while each have their perks, it's up to you to react and adjust your aim, or even cancel it (by simply letting go of the mouse button) in favor of parrying.
- Parrying is automatic, but you're at the mercy of physics, and learning to rotate your character so your parrying arm is better placed to deflect the incoming blow is key.
- Shields will play an important role in defensive melee combat, and instead of providing a static defensive bonus, when you aren't attacking you will adopt a sort of bracing stance.
- While I understand your concern - and to be honest when we started designing the system it was a concern for me too - the randomness of strikes is not as big an issue as it may first appear. The apex of each strike is exactly where the cursor is when you start a strike, you will never miss a stationary opponent if you simply hover the cursor over them and hold left mouse button.

Torhque
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Here are some more

Here are some more interesting key points:

 

The World

- The story unfolds in a hugely dynamic fashion and events will transpire even without your intervention.

- Your lack of involvement may lead to truly disastrous consequences for the world, the game will not end but the world may become a very inhospitable place.

- Even if you try your best you may not succeed, the game does not revolve around completing tasks and progressing stages of the plot.

- Success or failure are of equal value, the aim is to have fun.

 

Characters/NPCs

- There will be a great many unique non player characters in the world, whether they become friends or enemies or are simply indifferent is completely circumstantial.

- The game is not specifically designed to have a persistent party of companions, though some characters may choose to follow you and may be predisposed toward this role.

- If they perish they will not return to life, or at least not as they were.

- Ultimately no character (or creature) is special, all are subject to the same rules and the physical laws of the universe.

 

Powers

- You will initially have a basic command of your power, using it in its simplest form.

- With time you will learn more elaborate ways of shaping its outcome, refining its use and combining your individual insights into completely new effects.

- As a basic example, you may learn to turn Force Blast into an omnidirectional effect, pushing things away in any direction; you may also learn to make the force highly coherent, thus turning it into a shield. The two things combined may lead you to make a bubble that shields you from all directions.

Torhque
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Here's an awesome video of

Here's an awesome video of the combat and 2 humans fighting one Ogre-like thing.

http://www.youtube.com/watch?feature=player_detailpage&v=WqaRqih7Cuw#t=98s