new PVP Madness (with experimental leveling system)
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grimes13
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we are currently putting up the leveling system

so far you can get to level 2 just because thats all I made so far.
lvl 1 - 10 blocks broken
lvl 2 - 500 blocks broken
soon (probably tommorow) will have different amount of points for different blocks broken.  
lvl 2 you get 2 blocks for every block broken.  up for suggestions on other levels upgrades.  I can make you have more health do more damage.  The sky is the limit.

We got a few on every evening.  So come build your house and have fun.

mohan100
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i assumethis is a server

beta? what ip?

grimes13
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sry forgot to put up the ip

67.9.138.3:25565

Also I am now working on adding experiance based on blocks broken
sand, gravel, dirt = 1;
wood, sandstone, stone = 2;
coal = 5;
redstone_ore = 50;
lapis_ore = 80;
diamond_ore = 100;
iron and gold dont have values yet because I am deciding if you will be able to replace iron and gold ore blocks.  If you will be able to I need to track the ones you placed so you cant get a ton of experiance replaceing and mining those
Anyway tell me what you think 
I also got persistance up via xml so your progress as far as exp points will be saved
I am woking some more on lvl's so the first time I add that you may level up a few times based on how much exp you currently have 
Again the IP is
67.9.138.3:25565
and its completly free to log on and try it out

combatsword7
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cant log in

is the server up?

grimes13
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yes

yes

combatsword7
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its me

its me combatsword7

grimes13
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levels are up

I finished the leveling algorithm.

it has levels from 1 - 100 so far but to get to 100 you need a ton of points
There is no algorithm for levels 1 - 6 
(10, 100, 1000, 2500, 6000, 10000)
levels from 10 - about 25 are made for a dedicated day getting slightly larger each level.
levels from 25 - 50 are for a few days.
50 - 70 is about a week.
70 + lots of playing for each level
last level 100 needs over 1 million exp
the algorithm is
nextLevel = 3000 + (int) Math.pow(100, ((double)i / 65.0 + 1.2));
levelValues[i] = levelValues[i - 1] + nextLevel;
just in case you are interested.

grimes13
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levels are up

I finished the leveling algorithm.

it has levels from 1 - 100 so far but to get to 100 you need a ton of points
There is no algorithm for levels 1 - 6 
(10, 100, 1000, 2500, 6000, 10000)
levels from 10 - about 25 are made for a dedicated day getting slightly larger each level.
levels from 25 - 50 are for a few days.
50 - 70 is about a week.
70 + lots of playing for each level
last level 100 needs over 1 million exp
the algorithm is
nextLevel = 3000 + (int) Math.pow(100, ((double)i / 65.0 + 1.2));
levelValues[i] = levelValues[i - 1] + nextLevel;
just in case you are interested.

combatsword7
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k ill be one tomorrow

ill be one monday