PVPMadness New Server (Experimental leveling/rpg system)
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grimes13
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67.9.138.3:25565

it has levels from 1 - 100 so far but to get to 100 you need a ton of points
There is no algorithm for levels 1 - 6 (10, 100, 1000, 2500, 6000, 10000)
levels from 10 - about 25 are made for a dedicated day getting slightly larger each level.
levels from 25 - 50 are for a few days.
50 - 70 is about a week.
70 + lots of playing for each level
last level 100 needs over 1 million exp
the algorithm isnextLevel = 3000 + (int) Math.pow(100, ((double)i / 65.0 + 1.2))levelValues[i] = levelValues[i - 1] + nextLevel
just in case you are interested.

shapish
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i dont understand

i dont understand the lvl system -.-

grimes13
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explained

Each level you will recieve something new.  This is planned.  Right now we have an intelligence modifier, a stamina modifier, and a strength modifier.  We will also be adding a magical modifier and magical powers.  These modifiers will be added to by you when you level up.  Also we will add lvl requirements to do certain things which will prevent some greifing.  The modifiers will add to all aspects of the game including being able to get more materials from each block you break.  Having more health, and doing more damage.  Being able to carry more than 64 in your inventory.  And even being able to cast magical spells for teleportation and locking doors and chests.

This is in a very early development stage and will be updated often.  The server is up for input from you and for testing.  You will still be able to have fun and build things during this testing.

grimes13
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features added

We added a plugin to make the day night ration 4 to 1 respectively and we have a random loot generator for monsters including apples gold, and iron ingots and diamonds for high value rand numbers.