Hey everyone, A lot of people have been complaining that some users are waiting just outside the safe area on PvP to kill people. While this is technically not against the rules (at the time of writing anyway), it isn't a very fair way to play the game and most of us do look badly on it. Because of the complaints, I would like to hear peoples' views on it and see if anyone has any reason why this shouldn't be against the rules. If it becomes clear that a majority want this to be banned, I shall talk to H4X to see if there is any easy way to stop this from happening. Have a happy minecrafting :D
Hm, well one way to prevent this is to give them a potion or two to start out, so that they aren't just bluntly killed right off the bat. And also make the safe area larger and make a wall around it (if there isn't already).
I would make it so either on your first log in, you get a certain amount of time of invincibility, enough to get away. Or, make killing around the spawn impossible, but make other places where people have an incentive to go fight, Such as an area where any kills are worth double fame or something.
It's not cheating...
I'm pretty sure it isn't possible, but, how about making multiple spawn points? Once you spawn in one spawn point, you will always spawn there. :P
I like the idea that you get a certain amount of time invincible, that would work quite well because it increases the chance that you lose people who are following you, and discourages them from doing it.
Also, with a bigger safe zone, there would be a lower chance that people would see you in the safe zone so it would be harder to track you.
The multiple spawns idea could work if they are all at the corners of the map, with a big fight arena in the middle to encourage players to go there to have big group battles.
If they were at the corners of the map, there would be less places to escape as you would only have 2 ways out instead of 4 in the middle spawn.
I agree with Lunick, there should be some sort of way to lock players from ever touching the grey area ever again to prevent spawn camping, and it would allow new comers to be able to join with some sort of peace and then, run for the hills!
Since players can't build near spawn, couldn't the spawn just be raised high enough so the players could jump off (hurt themself a little bit) but stop other people from jumping up.
People could still stand around the safe area waiting for people to be spawned there, and now they can hide under a drop so no-one can see them.
what i think is that leave the spawn size alone and just have the server tp people to random parts of the map if they stay there longer so then this way it will stop it
But the timer for the teleport would reset everytime they left the area, so people would just hang out on the edge of wherever that defined area was.
Can we get an official ruling on what is allowed right now? Not talking about what may change, but if it's allowed for the time being. Right now it seems to be allowed depending on which mods happen to be online at the time, which is causing come conflict.
The only rules there are, are the ones that H4X stated +no swearing (which gets blocked anyway).
My idea on this is the whole border is an spawn zone with tunnels, bridges, trees grouped near each other leading to old spawn, here you can go to an underground arena you can only leave if your the last man standing.<br>Or if you kill near spawn you get negative rep.
1. How about you spawn in a random place with immunity for 10 minutes (to build a home and stuff) but no potion. 2. Then how about you get negative rank points if you kill someone 15 blocks out of the spawn zone. Immunity probably is the best way to survive for a period of time.
I think spawning in a random place takes away the need for immunity, and also 10 minutes would be too long for immunity. A shorter one of 3/4/5 minutes could work.
I do very much like the idea of losing points when you kill close to the spawn area though, that would be a good deterrent to spawn campers as most of them are just doing it to boost their stats.
i think that if we go this way lets bring it out to 20 blocks pass and with a warning system to where if they do it to much, they get de-ranked fully and they loose all their items
The ideas that I like the most so far are:
-Spawning in random locations
-Immunity for a short period of time when you first spawn
-Being given a speed potion to get away when you first spawn (seeing as the nether is disabled, there is no way to brew potions to get speed potions)
-People having points deducted instead of added when killing within a certain proximity of the spawn
Since Chain mail is an stone equivalent that could be an starter armor, or just give them an ender pearl that disappears if you leave the safe zone for 10 sec but is still usable while in the safe zone so you can just teleport out of there if needed.
I think that only unarmed players are allowed back into the spawn area, with everyone else locked out, and then any new players get an imunity of 3-5mins to run away and start building a base.
Currently you just get spawn-killing because it's the easiest place to find other players, not because there's easy "fame" there. Changing the spawn to give out negative points will, as Jupiter_Ginger said, "turn the server into a massive game of hide and seek".
Then to stop people from killing unfairly, we can make it like the PvP on the Public server. [Run out of time, finish this later][
Another way to create a solution is to have warps at the spawn, and then no way to get into the spawn area. There could be about 4 warps of something which players could chose from, and then get a chance to escape from any harm, as there is small chance of there being 4 players, one gaurding each destination. But again, this will make it "a massive game of hide and seek".
-"Currently you just get spawn-killing because it's the easiest place to find other players, not because there's easy "fame" there"
The only reason that people are trying to kill more players is to get the fame, so the two things you said are exactly the same thing, it isn't as if the new players are dropping any good items, because they have nothing.
-"turn the server into a massive game of hide and seek"
People are naturally going to hide on a PvP server, you need to have some time to get good equipment anyway, you can't expect people to just go up against a person with full diamond armour+sword when they have nothing. When people are ready to come out of hiding and fight, they will.
I do quite like the warps idea though, if the spawn was a tower and you could see out over the battlefield from the top and see where the warps went to, you could pick the one where you feel the safest so it is your fault if you spawn next to a crowd of people.
I like the warp idea but at each warp destination its also a safe zone so if its flooded with campers just warp to some were else, also to have players stop killing everyone there can be a huge island in the sky that you can warp to from any safe zone. On this island or island group (and under btw this will make a huge shadow were mobs will spawn alot so 3x fame in the shadow) its 2x fame.
1. Maybe there could different worlds and the higher ranked you are, you get transferred to a different world and you can only fight players your 2 ranks lower or higher than your rank. So this could mean that new players can probably only fight other new players so it gives a chance of survival.
For one thing, it would mean you had to log out and back in when you ranked up so that you were in the correct world, but also it would just be annoying to have all of the plater split up, especially for us moderators.
What I have been doing today is making homes away from Spawn and tping people to them. This could be a solution if mods feel that there is too much spawn killing going on.
The only problem with them hiding and then coming out ready to fight, is that they'll have nowhere to go to fight. Spawn is the only place on the map to find other people with armor, and to go when you want to see if you're strong enough to fight others. Once they're done spending time building up, where are they supposed to go to fight people?
if a users spawns caps enough and not like a block outside of the red i mean they are not pass the hills, like Arrow loves to do, the moderators can move them to where ever they feel like and they are deny access back to spawn by the server.
But that wouldn't help for when there didn't happen to be any moderators on. The fix needs to be able to work all the time, not just when there are people there too decide that you've been in an area for too long.
not read the whole of this. I think players should gain no ranks for killing new players, and it would be nice if we had an arena, places which will encourage players to visit, maybe in these areas you can gain extra ranks for kills.
An expansion to the warps idea is that you have only a small area (Say a 3x3x3 cube) around the destination for the warp, and make it so that if you put a trap at the warp then the admins are allowed to take fame off you, and restore it so there is no longer the trap.
When you have arived at the destination you will go straight into pvp, this will stop players from using the spawn as a safe zone when they're in the middle of combat, meaning that they can't escape from high levelplayers if they happen to be there looking for a fight.
The tower will server as a guild for both players looking for an area to fight other players, as it should be visable from the surface of the map, and it'll also have the actual spawn high enough so that players can see where they'll warp too, see that it is safe, and then not get spawn-killed.
With the unused space on the bottom half (or more) of the tower there can be an access route up it to a platform which can allow people to get 'sniper' (bow and arrow) kills more easily, and make the tower have a bit more purpose. Where as if you decide you don't wont the bottom half to be used then you could make the spawn a flying island instead, therefor giving more room for fighting, and not having large amounts of blocks that can get in the way of players that are fighting.
I hope that is all, sorry for any grammar/punctuation/spelling mstakes which may create confusion.
There are some really complicated solutions in this thread and I think it would be better if they were easier to implement because who knows if any of these things could be done so far...
The easiest solution would just be to leave it allowed. It's part of the game after all.
I have no idea if there is any way to do this, but a good solution would be if players that had nothing in their inventory could not damage other people or be damaged, that way new people are safe until they start playing properly as I don't think campers are going to follow them around waiting for them to punch trees.
If it was doable for the arena on the smp, i'm sure that it would work for the whole map.
Yes, that was my simplest idea on here, or you can give them a ender pearl on respawn, but then there would be ender pearl duplication...
As of right now, according to MrSnowGlobe, spawn camping is allowed.
you can continue with your spammy camping then
why not just let the new players fly until they reach no PVP zone
Why simply the whole map is a pvp zone. The only non pvp area is spawn.
Make a high spawn , Then make a tunnel going straight down But put water to soften landing , There! No one could go back to the spawn once they're down XD
I didn't like the camping but I am able to get away after a couple tries. My problem was people being able to see my name tag through solid things and them being able to see it from far away. that doesn't seem very fair for the person trying to build up some armor and weapons to even be able to fight back with any amount of success.
now first time i came on pvp and i had stone tools everyone wanted to kill me for fame and to rank up also , i had iron armor accept 4 the chestplate i didnt want to mine all that iron up again and didnt want to get killed AGAIN iv seen people in diamond armor call people noobs 4 not figthing them {#1 there scard and know there gonna loss
#2dont wanna mine all that up}
but i think u MAY spawn camp when u have all stone or wooden tools
because u dont really have a lot , later when no one is around they could be invincible for 5 min so they could go out and start mining and looking 4 caves but people with iron+ may not spawn camp anymore. u may think dont pvp then go in smp i like to pvp i dont mine lossing stuff unless i have tons of diamonds everyone saids why dont we have /spawn or /tpa in a way thats cheating the reason why is if your about to get killed u can do /spawn and /tpa but real good pvpers wouldnt do that is pvp! u might die or win-aka coolryanvip2000
How is it that from the very first day, some players are all decked up in diamond armor and sword and everything else? They can rob me at my hide out underground but I can't go anywhere near there big buildings above ground.
Also, there should be more animals about like cows for food (Steve can not live off cats alone.) and leather for armor to go with my wooden sword. O look! I see iron ores. Too bad, it the edge of the world.
Why can't you go near their big buildings above ground? Nothing in the rules against it.
Grimeton: Pretty sure the only person to have full diamond "the first day" was me. And that was only after dying 4 times, running to the end of the world, spending 5 hours in a mine, losing it all, spending another 4 and a half hours in a mine, putting diamonds in a chest and then dying and losing everything else, going back and mining for the rest of the night, (another 3 hours), and then finally coming out with full diamond stuff. And if you can't go near their above ground building while they're online because they kill you, then try figuring out when they aren't online, and going then. And for anyone whose underground base gets found, i recommend having a completely separate mine from your base, a large distance away. The bigger your mine gets, the more of a chance someone is going to fall into and discover your base and everything you have there.
I thought that may well be the case, mining and dying.
Thanks Jupiter_Ginger for the tip. I get to hit and miss when it come to finding somebody offline though. I'm only on line for a limited time every day.
My hide out is only a little place. My mine is a large distance away and the animals are even further away still. Just call me staving mining. lol.
I think stopping ppl from going near spawn isn't a fix as jupitar said he doesn't want to play hide and seek, and thats a valid point.
Whenever im up for a bit of pvp i always to goto spawn, the only diffrence is i leavce new players alone, unless they attack me first like the 2 newbies did the other day.
This imo is a hardcore do what u want pvp server, don't add rules. Just change the way the ranking system works and how to gain fame.
Instead of leaderboard relying on players KDR, how about it relys on there fame. Not 100% sure how fame works, but it could work like this...
My current fame is 1000 (just pretend it is for arguments sake).
a newbie fame is 0
jupiter fame is 5000,
i kill newbie i gain 1 fame,
i kill jupiter, i gain 50 fame~
jupiter kills me, he gains 10 fame~
that was just a quick example.
If new players really wanted to escape spawn and run for the hills, they could its really not that diffiult. They may die a couple times but overall it can be done in a fairly short time.
EDIT: didn't see page 2, sorry (facepalm).
http://www.worldofminecraft.com/content/pvp-update-spawn-camping-issue
Hopefully this will cure the issues.
WoM Coins: 269
My view on this is that I sometimes do this but the major person doing this Jupiter_Ginger (no offense or calling you name on hate or anything cause I don't hate Jup) but a lot of us do this and I think it should be stopped. I know people are going to name me cause of my KDR but I decreased in doing this because I need diamonds. But overall, this spawn-killing shoud be stopped. New players aren't getting chances to fight. And if this isn't stopped, you could tell H4X to start them with stronger weapons and give them armor like iron armor and iron weapons or just give them stone weapons and leather armor.